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SLAM
DUNK #1
Story
and Art by Inoue Takehiko
Hanamichi Sakuragi has a strong
animosity towards basketball. Imagine his predicament when he meets the
girl of his dreams, Haruko Akagi and learns that she's crazy about the
game! To win her favour, he decides to join the school basketball team.
But to the surprise of everyone including himself, Hanamichi seems to
be a natural at the game, beating even the captain of the team in a furious
match...
200pg----------S$6.50----------
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SLAM
DUNK #2
Story
and Art by Inoue Takehiko
Working on basketball basics
for weeks on end watching as Haruko, the object of his secret affections
becoming more and more enamoured of Rukawa, the resident star player,
Hanamichi thought his life just couldn't get any worse. That is until
Tatsuhiko Aota, captain of the Judo club comes along, armed with bribes
promising to end all of his problems if he joins the Judo club. Will Hanamichi
succumb to the ploy...?
200pg----------S$6.50----------
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SLAM
DUNK #3
Story
and Art by Inoue Takehiko
Hanamichi
is finally on his way to becoming the Ultimate Basketball Player, or so
he thinks. As the date of the friendly match with Ryonan High draws near,
the Shohoku players intensify their training, bent on winning the match
in order to qualify for the National High School Basketball Championships,
Rookie Hanamichi is about to experience the first real match of his life!
184pg----------S$6.50----------

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SLAM
DUNK #4
Story
and Art by Inoue Takehiko
The practice
match with Ryonan High has finally arrived! Eager to prove his worth,
a disgruntled Hanamichi learns instead that he must be content with being
a substitute and watching the match from the sidelines. But things are
not going well for the Shohoku team. When Captain Akagi is injured, Hanamichi
suddenly finds himself in the game, entrusted with the task of marking
Uozumi, Akagi's greatest nemesis! Will Hanamichi survive the experience?
192pg----------S$6.50----------

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SLAM
DUNK #5
Story
and Art by Inoue Takehiko
Hanamichi
has survived the initial series of blunders in his desperation to stand
fast against Uozumi's onslaught, but things continue to look grim for
the Shohoku team. Without Akagi to hold the centre, Shohoku's strength
is taxed to the limits as Ryonan's ace Sendo effortlessly scores goal
after goal. In the final moments of the game, Coach Anzai assigns Rukawa
and Hanamichi to mark Sendo, but as the end draws near, the odds look
insurmountable...
192pg----------S$6.50----------

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SLAM
DUNK #6
Story
and Art by Inoue Takehiko
Shohoku
has come within a hair's breath of beating Ryonan. The repeated efforts
of Rukawa and Akagi has finally whittled down the gap between the two
teams to a few mere points. With less than a minute left, will the underdog
Shohoku beat the odds, or will Ryonan reassert their dominance on the
court? Meanwhile, the Shohoku team's absent member is back, and it looks like
he has more in common with Hanamichi than bodes well for the team. He
brings trouble on his tail - trouble the team can ill afford... look insurmountable...
192pg----------S$6.50----------

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SLAM
DUNK #7
Story
and Art by Inoue Takehiko
The team
breathes a sigh of relief as Hanamichi and Miyagi seem to hit off after
their initial tussle. Little do they know that Mitsui has assembled his
gang for another showdown with Miyagi. With the threat of being barred
from the championship hanging in the air, the team-members refrain from
retaliating, but as comrade after comrade collapses under the powerful
blows of Mitsui's gang, a decision must be made...
192pg----------S$6.50----------

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SLAM
DUNK #8
Story
and Art by Inoue Takehiko
The scuffle
between the Shohoku team and Mitsui's gang has escalated into a full-blown
fist brawl, much to Akigi's displeasure upon his return. However, is there
more behind Mitsui's animosity towards Ryota and Hanamichi than pure vengeance?
As punches fly across the court, past regrets are dredged out into the
open, stirring up bittersweet memories among Shohoku's team captains of
failed aspirations, shattered dreams, and the fall of a young rising star...
Can the team pull it together to do some damage control before it's too
late?
192pg----------S$6.50----------

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SLAM
DUNK #9
Story
and Art by Inoue Takehiko
Caught
in a bad situation that could spell certain disbarment from the upcoming
prefecture games, Sakuragi's gang takes the fall for the Shohoku team's
misconduct to save Hanamichi and the others. Unfortunately, it would seem
Coach Anzai isn't quite so taken in by their cover up attempts, as Shohoku's
four hotheads find themselves painfully benched in the first round against
Miuradai High! Finally allowed to play, Hanamichi is quick to make up
for lost time as he scores himself a free throw that could serve to tie
the game! There is just one little problem..
192pg----------S$6.50----------

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SLAM
DUNK #10
Story
and Art by Inoue Takehiko
The match
with Shoyo is finally underway! Everything is resting on this game, and
if Shohoku makes it through, a chance at the league games is for the taking!
The pressure's on as Sakuragi finds himself in Shohoku's starting line-up
for the first time - still smarting from the last match, he is ever more
determined not to let any foul-outs get in his way this time round (Rukawa
be damned)! Of course, the mission of a genius is never easy... and going
against Shoyo is going to be a one heck of a tall order, even for a person
his height!!
192pg----------S$6.50----------

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SLAM
DUNK #11
Story
and Art by Inoue Takehiko
Shohoku's
nine points behind Shoyo after the first half of the game, but Sakuragi
seems more concerned with trying to outscore Rukawa than helping his team
catch up! What's worse, with 4 foul-outs already in the mix, Sakuragi
is in danger of being sent off the court should he commit another penalty.
Staying in the game will mean playing it safe, but will the rebound king
stand to allow Rukawa to hog the limelight?
192pg----------S$7.00----------

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SLAM
DUNK #12
Story
and Art by Inoue Takehiko
Shohoku
High finally comes head to head with the Titans of the prefecture, Kainan
Affiliated. After an explosive start in which Shohoku stuns and wins over
the crowd, Kainan begins to make its presence felt. With their team captain
Maki and the rookie Kiyota, Kainan proves to be tough competition, but
Shohoku is no pushover. Sakuragi's manic energy is increasingly indispensable
to the team; that is, until Kainan reveals the card up its sleeve and
Sakuragi threatens to fall apart at the seams...
192pg----------S$7.00----------

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SLAM
DUNK #13
Story
and Art by Inoue Takehiko
Minutes
before the end of the 1st half in the match against Kainan, Sakuragi
fidgets on the bench while Rukawa and Kiyota face off to determine
who's Number One Rookie. Then Akagi injures his ankle. Without their
captain, Shohoku faces almost certain defeat. Sakuragi must take
Akagi's place, even though he can't fill his shoes. But a surprise
is in store for everyone - When all seems hopeless, Sakuragi may
prove more grownup, and Rukawa more brilliant than anyone had ever
imagined...!
192pg----------S$7.00---------- 
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SLAM
DUNK #14
Story
and Art by Inoue Takehiko
With
Akagi back in the game, Shohoku seems ready to bring the fight to
Kainan, especially when Akagi scores the goal that puts Shohoku in
the lead. What they didn't count on is the fierce brilliance of Kainan's
Maki and sharp shooter Jin. Kainan soon recovers its lead while a
worn-out Shohoku struggles to keep the goal difference down. That
is, until Coach Anzai comes to the rescue with a risky manoeuvre,
and Hanamichi proves he's no airhead. Yet, all this may not be enough...
192pg----------S$7.00---------- 
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SLAM
DUNK #15
Story
and Art by Inoue Takehiko
With
only 2 minutes left into the match and 4 points behind Kainan, precious
seconds seem to slip away for Team Shohoku as they desperately attempt
to play catch up. The pressure is on as star players from both sides
are pushed beyond their limits, and with Akagi injured and Rukawa's
energy completely spent, all hopes seem to rest on a miracle... or
the 'genius' known as Sakuragi... but will he be the one who makes...
or breaks the game...?
192pg----------S$7.00---------- 
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SLAM
DUNK #16
Story
and Art by Inoue Takehiko
After Shohoku’s defeat by Kainan in the league round, Sakuragi and the team brace themselves to face Takezato and Ryonan. Their real obstacle is Ryonan, whom they must beat to get to the Interhigh Championships. But our hero soon finds he has a problem – besides slam dunks and lay-ups, Sakuragi can’t shoot! Sakuragi’s special training begins, and meanwhile, Kainan and Ryonan square off in the league round. Kainan are the favourites to win, but Ryonan’s Coach Taoka has one trick up his sleeve…
192pg----------S$7.00---------- 
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SLAM DUNK #17
Story and Art by Inoue Takehiko
After a tiff with the referee, Uozumi is sent off on a technical foul, leaving Sendo to hold the Ryonan team together. Sendo holds his own against Maki, but the team cannot beat Kainan after all, and Kainan becomes the 1 st team in Kanagawa to qualify for the Interhigh Championship. That means Ryonan and Shohoku must battle for the remaining place in the Championship, but the odds are stacked against Shohoku as the team is struck by an unexpected misfortune…
192pg----------S$7.00---------- 
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SLAM DUNK #18
Story and Art by Inoue Takehiko
The final match of the league round begins as Shohoku and Ryonan square off for the remaining place in the Championship. While Shohoku has to play without Coach Anzai, Ryonan's wild card, Fukuda, is proving to be a bit of a problem - especially for Sakuragi. Meanwhile, even as his last chance of going to the Championship hangs in the balance, Akagi is virtually paralysed by the psychological effects of his injury. With both Sakuragi and Akagi hamstrung, and Ryonan tearing ahead, Shohoku must rally, or face certain defeat...
192pg----------S$7.00---------- 
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SLAM DUNK #19
Story and Art by Inoue Takehiko
After a struggle, Shohoku finally pulls within six points of Ryonan by the end of the first half. The last place in the Championship beckons, but Shohoku's toughest obstacle is still ahead of them. Having held back in the first half, Rukawa finally unleashes the energy he had been storing up to beat Sendo. Even as a distracted Sakuragi grumbles and plots, Shohoku gears up for the final fight that will win them the ticket to the championship...
192pg----------S$7.00---------- ISBN 981-260-095-7
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SLAM DUNK #20
Story and Art by Inoue Takehiko
With 8 minutes left to the match, Shohoku is 7 points ahead of Ryonan,
and what was once a ragtag band of bad boys is beginning to play suspiciously like a perfect team. But the game is not over yet. Uozumi returns to the court and sets Sendo free to score, and he does, one goal after another. A heart-pumping race ensues as Sendo attempts to close the point gap while Rukawa tries to match him goal for goal. As the minutes tick away, Shohoku faces the prospect of watching their place in the Championship, so close just moments ago, slip out of its grasp...
192pg----------S$7.00---------- ISBN 981-260-179-1
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SLAM DUNK #21
Story and Art by Inoue Takehiko
With no more than a 2-point advantage on Ryonan, Shohoku's situation gets even more precarious when Mitsui collapses. Kogure takes his place, but with Mitsui out of the game, Coach Taoka feels even surer of victory. After all, Sakuragi is an amateur, and Kogure a minor player of a very weak bench. Ryonan's defence can safely concentrate on Akagi and Rukawa- or so Coach Taoka thinks...
192pg----------S$7.00---------- ISBN 981-260-231-3
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SLAM DUNK #22
Story and Art by Inoue Takehiko
Having defeated Ryonan, Shohoku is set to compete in the national championship in two weeks's time. Meanwhile, Rukawa finds out why Coach Anzai objects to his plans to go to the U.S.; Akagi gets offered a conditional scholarship to Japan's top basketball college; Mitsui, Miyaki, Rukawa and Sakuragi risk getting barred from the championship for failing their term tests; and above all, Coach Anzai tries to make a shooter of Sakuragi in just 10 days. The minutes tick away as, step by step, the team gets into shape for the real and ultimate challenge...
192pg----------S$7.00---------- ISBN 981-260-328-X
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SLAM DUNK #23
Story and Art by Inoue Takehiko
The national championship is finally here, and the Shohoku team set off for Hiroshima. Then comes the nasty surprise- the team has been placed in the same block as Aiwa Academy and Sanno Technical. And Sanno just happened to be the national champions last year...and the year before that, and the year before that...! But Shohoku's immediate threat lies closer. Their first match is going to be up against Toyotama of Osaka - a team of roughnecks whose captain is nicknamed "Ace-killer"...
192pg----------S$7.00---------- ISBN 981-260-369-7
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SLAM DUNK #24
Story and Art by Inoue Takehiko
Sakuragi and Rukawa return to the court as the 2nd half of the match against Toyotama begins. Chastened by Coach Anzai, the Shohoku team is a lot wiser and more sober, but problems remain: How can Rukawa play with his wounded eye swollen shut and his sense of distance blurred? And with Coach Anzai deciding to take on Toyotama's speed challenge in the 2nd half, will Shohoku be able to beat the Osaka veterans at their own game?
192pg----------S$7.00---------- ISBN 981-260-427-8
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SLAM DUNK #25
Story and Art by Inoue Takehiko
Fresh off their victory against Toyotoma, Shohoku now face their biggest challenge of the Championship- beating the longstanding champions Sannoh. As expacted, the video of Sannoh's match against Kainan reduces the team, with the exception of Sakuragi, to a bundle of nerves. With the match against Sannoh right before them, Shohoku's struggle to still the pre-game jitters begins...
192pg----------S$7.00---------- ISBN 981-260-477-4
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SLAM DUNK #26
Story and Art by Inoue Takehiko
Shohoku's match against Sannoh Technical begins with a bang when Sakuragi and Miyagi join hands to score an Alley-Oop. It's soon followed by an attack centred round Mitsui, whose three-pointers keep Shohoku in the lead. Akagi and Rukawa hold their own against Sannoh's Kawata and Sawakita, but not all is well as a towering obstacle looms in Sakuragi's path...
192pg----------S$7.00---------- ISBN 981-260-575-4
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SLAM DUNK #27
Story and Art by Inoue Takehiko
Despite fnishing the first half two points ahead of Sannoh, the Shohoku players lose their lead as soon as the second half begins. The tide begins to turn in Sannoh's favour s they launch their trademark fullcourt press. Can Shohoku reclaim their lead before exhaustion and despair catch up with them?
192pg----------S$7.00---------- ISBN 981-260-668-8
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SLAM DUNK #28
Story and Art by Inoue Takehiko
Shohoku is trailing behind Sannoh by more than 20 points as the minutes tick away in the 2nd half. With Rukawa marked tightly by Sawakita, Akagi intimidated by Kawata, and Mitsui running out of stamina, the team is robbed of its attacking edge. Miyagi and Sakuragi do the best they can, but the Shohoku team must rally before it's too late...
192pg----------S$7.00---------- ISBN 981-260-729-3
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SLAM DUNK #29
Story and Art by Inoue Takehiko
Rukawa and Sawakita, the aces of Shohoku and Sannoh respectively, square off one-on-one as the seconds tick away in the 2nd half. Exposed to basketball since infancy, Sawakita has never met his match in Japan. Rukawa, on the other hand, is hampered by a crucial shortcoming, as his rival Sendo points out. As Sannoh moves closer and closer towards victory, Rukawa must acknowledge and overcome his weakness in order for Shohoku to continue surviving in the game that appears to be all but lost...
192pg----------S$7.00---------- ISBN 981-260-790-0
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SLAM DUNK #30
Story and Art by Inoue Takehiko
Thanks to Rukawa's magnificent play, Shohoku is still clinging on to the chance of victory by the skin of its teeth. Time is running out, and the point gap remains at 2 digits, but the team is performing better than ever. What no one experts is that to achieve a win, a bitter price may have to be paid...
192pg----------S$7.00---------- ISBN 981-260-839-7
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SLAM DUNK #31(End)
Story and Art by Inoue Takehiko
Sakuragi's attempt to retrieve a loose ball has injured his back, and if he goes on playing, he may never play basketball again. But Shohoku has come too far to give up without a fight. As the seconds tick away, Shohoku is confronted with two possibilities- possibilities that they realise had become inconceivable: Shohoku without Sakuragi, or Sakuragi without basketball...
192pg----------S$7.00---------- ISBN 981-260-920-2
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